Welcome to the 2022 iTrack Motorsports drift rulebook. This rulebook was designed to teach you the proper safety requirements for you, your car. You will also learn the does and don't of drifting on road courses. Please take the time to read this entire rulebook. It is very important for you to understand the rules. Failure follow any of the track or iTrack Motorsports rules will result in removal from event without refund.
1. Helmets: All drivers are required to wear an SA2015 or higher rated helmet. DOT, or bike helmets are not allowed. Helmet rentals will be available for $35-$50 depending on event from BridgeMoto.
2. Clothes: All drivers are required to wear long pants and a shirt with sleeves. Short sleeves is acceptable.
3. Shoes: All drivers are required to wear close toe shoes. No sandals or bare feet allowed.
4. Passengers: Passengers are only allowed in Advanced (D2) and Expert (D1) groups. Passengers must sign the driver wavier and use a SA2010+ helmet. Passengers are not allowed in Intermediate (D3) or Novice (D4) (instructors can ride). Passengers are not allowed to carry hand held recording devices. All video cameras and photo cameras must be fixed safely to the vehicle. Passengers must keep hands in the car.
1. Cages/roll over protection: A 4 point roll bar with door bars or full cage is HIGHLY recommended for drivers in all run groups, but not mandatory. All convertibles must have an SCCA/NASA approved roll bar OR approved factory roll over protection. If you have any questions, email firstname.lastname@example.org
2. Harness: All car equipped with racing harness(s) must be mounted properly to the cage/roll bar OR using a harness bar mount. Harness may not be mounted to the floor, back seat or any other form. Harness with stock or reclineable seats is prohibited.
3. Loose Objects: Any and all loose objects must be removed from the car. This includes but not limited to: floor mats, tools, spare tire(s), trash, etc. Anything that is not fixed to your vehicle must be removed.
4. Mirrors: All cars are required to run a minimum of a rear view mirror. Cars will not be allowed on track without a mirror.
5. Seats: Aftermarket seats must be properly mounted using a 1 or two piece mounting bracket. All seats must have head and back support.
6. Fire Extinguisher: ALL Intermediate, Advanced and Expert class vehicles must have a minimum of one (1) 5lb ABC fire bottle mounted in the car. This bottle must be within the drivers reach.
1. Body work: All cars are required to have fenders, doors, quarter panels, and trunks. All body work must be secured at a minimum with zip ties. Any bumpers or side skirts that are broken or unable to safely attach, must be removed. "Missile cars" must still be presentable. KEEP DRIFTING CLASSY.
2. Tow Hooks: Your vehicle must have at minimum of one (1) tow hook on the front and back of the vehicle. Marking of the tow hook is highly recommended
3. Windows: Front glass is mandatory for all vehicles. Lexan is allowed with a minimum thickness of 1/4in. Side and rear windows are highly recommended
4. Visual: We highly recommend that all cars are painted one color with all body work present. Why? We don't like bad looking cars.
1. Brakes: Brakes must be in good working condition. Pads must show a minimum of 40% life. Rotors must be free of cracks or damage.
2. Wheels: All wheels must be present and free of damage. Real wheels are highly recommended (because it is cooler)
3: Lug Nuts: All lug nuts must be attached to the vehicle properly and torqued. If running spacers, all lug nuts must be present.
4: Tires: All tires must be in good shape meaning free from cords, belts or damage. If a tire is too worn, you will not be allowed on the track. All drivers are required to check tire pressure during runs.
5. Suspension: All ball joints, tie rods, bushings and wheel bearings must be in good condition free of play. Any vehicle with play or worn out parts will not be allowed on track until fixed.
1. Fluids: No fluids may be leaking or dripping from your vehicle. Any driver with leaking fluids will not be allowed on the track or grid area. All oil, brake fluid, and water must be at the minimum levels or higher. All vehicles are required to run a coolant over flow tank. OEM is acceptable. No coolant may be used. All cars must run water and cooling additives only.
2. Fuel: Cars must run a gas cap that is properly secured at all times. Vehicles with fuel cells must be properly mounted and not within the driver compartment. If a fuel cell is visual within the drivers area, the fuel cell must be properly sealed in a 1/8in steel box. No exceptions.
3. Exhaust: Full Exhaust must be present on all vehicles. Failure to comply will result in removal from the event.
Lights and Electrical
1. Battery: All cars are required to have the battery properly tied down. OEM, metal bracket or battery box with tie down are acceptable. No zip ties or straps may be used.
2. Lights: All vehicles are required to run working tail lights. You must have a minimum of 2 working rear lights. These may be fixed in an alternate location.
3. Other: All wiring must be wrapped in some form. Exposed wires is prohibited.
D1 - Expert - Highest skill level drivers. Drivers are comfortable with high speed close tandems without mistakes. The fastest group of cars and drivers. This class includes FD Pro1/2 and Pro-Am level drivers.
D2 - Advanced - Second highest skill level drivers. Drivers are comfortable with tandems with little to no mistakes. Still working on speed and proximity.
D3 - Intermediate - Third highest skill level drivers. Drivers are becoming comfortable in tandem. Can follow others from a distance with minimal errors. Working on speed, line and transitions with others.
D4 - Novice - Beginner level skill drivers. Working on the basics of driving on track and learning track etiquette.
Before Entering Track
1. Driver and passenger (if allowed) are required to have helmets properly secured. All drivers and passengers are required to have seat belts tight and secure before entering the race course.
2. All drivers are required to attend the drivers meeting. Slips will be handed out during the drivers meeting. If you do not have a slip to give to the grid marshal prior to the first session, you will not be allowed on track. PERIOD.
3. It is highly recommended for all drivers to drink lots of water or fluid during the day to stay hydrated. Alcohol during a hot track is strictly prohibited.
Entering The Track
1. The grid marshal will send you on track. Please pay attention to all instructions by the grid marshal. Failure to follow rules will result in removal from event.
2. When entering the track, look for other vehicles that may already be on the track. Please follow pit lane fully until it ends (if applies).
3. Drivers are required to know the location of all corner worker stations. Drivers are required to follow all signs and flags shown by the corner workers. Failure to follow these flags will result in removal from the event. No exceptions.
4. On hot lapping tracks the first lap is used as a warm up lap unless otherwise stated.
Hot Lapping Tracks
1. Drivers will go out on track for drift sessions. All cars will go on track per run group. It is not required to run the full session.
2. Once drivers receive the green flag, they will be allowed to drift. Drifting may only be done in the designated areas. Any drivers drifting on the "cool down zone" will be removed from the event. No exceptions.
3. Drivers in Novice are not permitted to tandem, PERIOD. Intermediate group must remain a minimum of 5 car lengths away from the car in front. Any drivers in these groups seen drifting closely to the car in front will be removed from the event. No exceptions.
4. Drivers are allowed to pass other drivers:
-Novice/Intermediate: Passing w/ Point-by in "cool down zone"
-Advanced/Expert: Open Passing
5. Cool down zone: Cool down zones are designed to keep the track as safe as possible. These sections will be used to cool down and regroup or make passes. These sections will carry a maximum speed limit of 50 mph. Anyone seen driving over this will be black flagged and removed from the session. Second failure will result in removal from event.
6. When pulling of the track into the pits, drivers are required to hold a closed fist as high as possible out of the drivers window. You must do this until completely into pit lane. Failure to do so will result in missing the next session.
Green: Green flag means the session has begun
Yellow: Caution. Someone has spun or gone off course. Stop drifting, slow down and drive slowly. Anyone drifting or speeding under caution will be removed from the event
Black: You have either A. done something wrong or B. something is wrong with your car.
Red: A serious crash has happen on the racing track. Please check your mirrors and come to a controlled stop. Once the entire track is stopped, the track will go "yellow" and everyone must return to the pits.
Blue: This means the car behind you is faster. Please give a point-by to the driver behind to pass. Failure to let drivers pass will result in a black flag.
White: Last drift lap
Checkered: The session has ended. Please use this lap to cool off and pull into the pits.
1. If a driver spins, do NOT do a big smokey burnout to turn around. Check your surroundings and slowly get moving in the correct direction. If you go off track, you are required to come in to the pits or will be given a black flag.
2. If a driver goes off track and is stuck, wrecked or injured, remain strapped in the car with all safety gear still on. You may exit the vehicle when a corner worker says it is safe. Exceptions for vehicle fire.
3. Dirt dropping and wall tapping is not allowed. Any drivers seen intentionally dirt dropping or wall tapping will be black flagged. Failure to follow this rule twice will result in removal from the event.
4. If a driver goes 4 wheels off course and could be avoided, they will receive a warning. Two warning will end your day.
5. If you feel that a tire is coming apart or cords/belts are showing, stop drifting and pull into the pits.
6. USE YOUR HEAD. Pay attention to everything and everyone around you. Pay attention to your gauges and tires. Always use your best judgement. If you have any questions or concerns, please notify the iTrack Motorsports staff.
7. If you have a part or engine failure on track and begin to leak fluids, pull of the racing surface and into the grass. Any fluids laid on the track are the drivers responsibility for clean up and cost.
8. All damages done to the racing facility on or off the track are the drivers responsibility. Damages to the track or iTrack Motorsports property must be paid in full the day of the event. NO EXCEPTIONS.